Skip to content
WinTracker

Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Among Rock Generations

It has been two decades after the legendary game first launched in North America, giving players everywhere the means to feel like rock legends. Not literally, but try telling that anyone who's nailed Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to the music. Each riff corresponded to particular chords, producing the feel of an authentic live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely billion-dollar franchise which made a significant influence for many of the artists featured, introducing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early financial challenges in securing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced all the music because the dollar figure prohibitive,” he says. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”

He continues: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It became an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Northern Irish group one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “The game offered a larger, new demographic. Typically this had been considered music that was past it, however once it got featured on the game young people were finding it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”

In 2008, the band's debut album remained not available stateside, meaning the game was a key medium for exposure for the group during their US tour opening for AC/DC. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Influence

Music's biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band greater revenue than any of their studio albums. It moved well over 500,000 copies in its first week, while sales of their songs saw an increase of up to 40% during an era as the industry faced decline.

The series continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. The song is difficult even in expert mode, let alone performed at double speed while hitting every one of the thousands of cues. They claimed it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you ought to pick up a real gun and enlist,” notes DragonForce guitarist the artist.

The band previously completed a profitable run when their hit appeared in the third game, but Li says it turned them into widely recognized. “I recall our distributors calling to tell me that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it has threatened to overshadow all other accomplishments. Recently, the track featured in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, whether it’s for cars, apparel or video games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the creators believed there’s an instinctive human desire to make music, and they wanted to use technology to allow people to do it”.

The majority installments came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.

Titles like the fan project and Fortnite Festival have kept the scene active, and there’s expectations of a new product from the original publisher in development. Recently formed developers has begun work on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“Our team believed such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”

About the author

Dr. Alan Hawkins

A software engineer with over a decade of experience in Windows development and cloud computing, passionate about simplifying tech for everyday users.

WinTracker

Type to search articles.