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Three Pokemon Games That Failed to Receive the Appreciation They Warranted

Following a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream video games around. Pikachu is just as famous as Mickey Mouse, if not more so. The continued excitement around card prices guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral annually.

However despite that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were buried by the excitement of the mainline series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

About the author

Dr. Alan Hawkins

A software engineer with over a decade of experience in Windows development and cloud computing, passionate about simplifying tech for everyday users.

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